A Candle in the Dark
- All players will start as commoners with -250XP. The statistics will be those of the commoner on the DMG 3.5.
- For the abilities, each player will roll 3d6 keeping two of them, seven times keeping the six. Minimum ability score is 7.
- Ready Action and Delay Action are merged as follows. When a player chooses to delay his turn he has the option to declare a trigger event, i.e., “I wait until the orc starts to charge”. If he does so he makes an opposed roll check against the character he competes with a +4 bonus. If he doesn’t declare anything or if he chooses to break his delay at another occasion then he makes the opposed roll with no bonus.
- Cover bonus is not as in 3.5 edition, a flat +4 in any circumstance, but it depends on the situation.